


Without the fourth skeleton, the skeletons card is definitely not as strong as it could, or should, be. The skeletons will be your cheap, one elixir cycle card in order to play easy defense. At only three elixir, the cannon can often be a pretty nice positive elixir trade against cards that cost 5 elixir like the executioner. While definitely not as strong as the inferno, the cannon can help you take down tanks much easier.ĭon’t be afraid to play the cannon against support units as well. Without a strong defensive troop in this hog cycle deck, you are going to have rely on the counter to counter tank cards. The cannon should be played in order to counter defensive seeking cards like the hog and giant. The zap can go a long ways towards countering the goblin barrel and other cards while on defense. With the popularity of zap and log bait being so high, you definitely need to have one in your arsenal. With a quick release, you can kill both the skeleton army and goblin gang without suffering much damage to the hog. Whenever, you play a hog down, solo or supported, you should have the zap hovering over. The zap is a lesser spell than the fireball, used to destroy swarm units. If you are getting hit with a miner-minion horde combination, the fireball does a great job of ending that entire attack. Whenever a unit with the health of a musketeer is played near the tower, you should be fireballing it down!Īlso, you can use this spell to take out support units behind a large push. The fireball is very important to the success of this deck, since it can give you much needed chip damage onto your opponent’s tower. The fireball is going to be your biggest spell in this deck, taking out e-wiz, wizards, and musketeers.

She is great to destroy support units behind a tank card. You are going to have to rely on her when going up against LavaLoon or other balloon decks. On defense, the musketeer is going to be critical. For only 4 elixir, you get the ability to destroy most medium-elixir units, especially the executioner, wizard, and witch. The musketeer is going to be your most expensive support unit, used for offense and for defense.Ĭombined with the hog rider, the musketeer can wreck havoc on a defending player. The damage and slowing effect that he gives when dead can also be a great stall for cheap swarm units.
Double hog rider deck plus#
A big plus also comes from the ice golem’s death damage, which is strong enough to kill skeletons.ĭespite being a defensive-seeking troop, the ice golem is quite strong on defense, being able to kite units off to the side. Play the ice golem right before you deploy the hog rider in order to provide additional tank support for the hog. The ice golem is a great card as a mini-tank in front of the hog or for using as a cheap defensive card. Try to get it down at least 6 times in a single game.Īlways try to support the hog rider with extra troops in behind, like the ice spirit or the musketeer. You want to use the hog rider as often as possible, trying to outcycle your opponent’s main counter to the hog.

The hog rider is going to be the primary offensive card in this deck, dealing most of the damage onto the tower. Use your hog to get big damage onto the tower, while using your ice spirit, skeletons, and ice golem to cycle back to the hog quickly! Roles of Each Card in the Deck With an overall average elixir cost of 2.6, this hog deck definitely qualifies as a cycle deck. You can easily get this deck upgraded through constant requests.
Double hog rider deck upgrade#
The whole basis around this hog cycle deck is that it is extremely cheap to upgrade and collect cards for because it only has commons and rares, with 4 of each rarity.
Double hog rider deck full#
Here’s the full strategy and guide behind this free to play hog cycle deck in Clash Royale! Hog Cycle Deck Overview 7.Free to play decks are often vary difficult to come across in Clash Royale, especially GOOD F2P decks! This hog cycle deck has no epic or legendary cards featured, which should make it much easier to upgrade to win battles in 1v1 and 2v2. If you want different cards for the golem deck, you have to use Golem, Lumberjack, Tornado, Baby Dragon, and Mega Minion. What I do to distract troops is at the topmost of the lane, I put the ice golem, and it goes to a different lane so that the troops get destroyed by both the tower and slow down the push. Ice golem can use to distract the troops. Make sure first you give a good amount of damage to the tower to make it easy for the golem to win a battle for you. My strategy with the golem deck is in the last 1 min I deploy the golem at the end of the lane, so until it reaches close to the opponent tower, I have another golem ready for a push, and back to back two golems will surely give you a winning chance. With the golem deck, I always push in the end 1 min so that the elixir cycles come fast.
